![]() It can be used, even if Screen Grab is the chosen Image Source.Ĭustom – Sets resolution from the custom xy sliders. #Keyshape wrapping object around another object masking softwareThis choice is not exclusive to Software Render QTVR output it is just another means of controlling the output QTVR resolution. Render Globals – Sets the output resolution for the QTVR to the current Render Globals Image File Output resolution. ResolutionĬurrent Window – Sets the output resolution for the QTVR (screen grab or software render) to the xy dimensions of the current modeling window. Its Quality settings are from 0 percent to 100 percent, where 100 percent is highest quality. ![]() Its Quality settings are from 0 percent to 100 percent, where 100 percent is highest quality.Ĭinepak – Produced by Compression Technologies Inc. Photo - JPEG – Implements the Joint Photographic Experts Group (also known as JPEG) compression. It has two Quality settings: Low and High. Graphics – The Apple Graphics codec (also known as SMC). In general, the current codecs available for QTVR are older codecs, in contrast to regular (that is, non VR) QuickTime movies that use the latest and most efficient codecs. The higher the Quality setting, the larger the output QTVR file size. The codec is used to control the output QTVR image quality and file size. It determines how the QTVR is compressed and optimized. CodecĬodec is short for compressor/decompressor. (available only if View Type is set to Panorama)ġ80 – Limits the output Panorama QTVR to a 180 degree camera tilt.ģ60 – Produces a Panorama QTVR with an unlimited camera tilt. When unchecked, lights are in a constant position relative to the scene (and therefore, don’t move). Keeps the lighting in a constant position relative to the camera when it moves. To make a single surface or object use its Bounding Box center instead, use Transform > Local > Center Pivot first. If only one object is picked, QTVR sets the Center of Interest at that object's rotate/scale pivot location. Picked Objects – Sets the Center of Interest at the bounding box center of all picked objects in the scene. Origin – Sets the Center of Interest at the world origin (0, 0, 0). (available only if View Type is set to Object) Panorama – Produces a Panorama-style QuickTime VR file, in which the camera pans from a fixed location. ![]() Object – Produces an Object-style QuickTime VR file, in which the camera orbits around the outside of the objects in the scene. These values are driven by the Coverage type and Frames per revolution setting. The total number of image frames to be rendered to create the QTVR environment. However, the file size, and time to render and create the QTVR, increase proportionately. The higher the number of frames per revolution, the smoother the QTVR navigation will be. Rotisserie and Turntable use a single revolution. If the Coverage is set to Complete, multiple axes of revolution are used. Frames per revolutionĬontrols the number of snapshots taken for the QTVR render. Choose this option if the front, back and sides of the object are of interest, and the top and the bottom are not important. Turntable – Rotates about the up axis (usually the Z axis). Choose this option if the top, bottom, and sides of an object are of interest, and the front and back are not important. Rotisserie – Rotates about an axis perpendicular to the camera. Coverage - how the scene is representedĬomplete – A complete 360 degree camera navigation around all view axes. You can control the ability to wrap around and the number of frames, so you can generate a partial QTVR. ![]() Saved Frames – Uses frames that have previously been rendered and saved. When using the Software Render option with Save Frames set OFF, because of the subsequent removal of the rendered files, the Show and Logfile buttons in the Render Monitor window are disabled when the software rendering finishes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |